Saturday, February 25, 2012

Infiltration - New Board Game From Fantasy Flight Games!

  Releasing in April!

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FFGVA79

Infiltration

$ 34.95 SRP

SDI

Designed by Donald X. Vaccarino (Dominion, Kingdom Builder) and based in the dystopian world of Android, Infiltration is a tense card game of futuristic larceny in which two to six players take the roles of thieves, competing to steal valuable secrets from a highly secured corporate facility. The most vital information lies deep within the complex, but each step inward takes you farther from escape. Worse yet, corporate mercenaries are closing in! How long will you push your luck as you avoid security patrols, surpass rival thieves, and try to download the most data before the building is locked down? Includes 114 cards, 149 tokens and markers, 1 security tracker dial, and more!

 

Silver Spring Hobby and Games
1935 W. Silver Spring Dr.
Milwaukee, WI 53209
414 352 3000
http://www.silverspringhobby.com

Wednesday, February 15, 2012

Dark Ascenion Game Day Prizes - Silver Spring Hobby Milwaukee Feb 26th

Full art Zombie Apocalypse to top eight, Champion gets the playmat and players get the participation full art Strangleroot Geist while supplies last. Entry $8+tax, 3 packs per player DA in the prize pool. Prizes cap at 1 box Dark Ascension. Top 3 players are awarded magic booster packs. Starts at noon Feb 26th at Silver Spring Hobby in Milwaukee Wisconsin.

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Thursday, February 9, 2012

Upon a Salty Ocean RIO455: New From Rio Grande! Board Game

Coming in March!

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RIO455

Upon a Salty Ocean

$ 49.95 SRP

At the beginning of the 16th century, the city of Rouen is the main French port. The city's wealth depends on fishing and the trading of salted fish. Salt produced in the mines has to be loaded onto ships and used to preserve herring and cod fished in the Atlantic Ocean. Every week ships full of salt barrels leave Rouen for the fishing grounds of the Atlantic Ocean, and once back, the goods are sold in the city markets. The players represent city merchants, and they invest in ships and city buildings to try to get rich. Who will be the richest merchant of Rouen, when Francis I, King of France, comes to visit the City? Contains: Game board and rulebook 32 salt (white), 24 herring (pink) and 24 cod (violet) wooden cubes 10 salt (white), 10 herring (pink) and 10 cod (violet) large wooden cubes (worth four small ones) 72 player markers (wooden cubes: 18 for each player color: blue, green, red, yellow) 4 coin markers (wooden disc) 7 market/action counters (black cubes) 3 ship tiles for each player color 10 event tiles 4 player sheets


A thematic challenge provider. An optimization Euro in its very core form with a nice well-implemented action mechanism.
A good game as it is. Easy to setup. Easy to play, but definitely a justified game.

At the beginning of the 16th century, the city of Rouen is the main French port. The city's wealth depends on fishing and the trading of salted fish. Salt produced in the mines has to be loaded onto ships and used to preserve herring and cod fished in the Atlantic Ocean. Every week ships full of salt barrels leave Rouen for the fishing grounds of the Atlantic Ocean, and once back, the goods are sold in the city markets. The players represent city merchants, and they invest in ships and city buildings to try to get rich. Who will be the richest merchant of Rouen, when Francis I, King of France, comes to visit the City?

In Upon a Salty Ocean, players start the game with one caravel loaded with three salt barrels, a salt mine and 10-16 money. From this, they must build a shipping empire! The game lasts five turns, with each turn being divided into three phases.

In the event phase, players adjust prices on the market based on the current event tile, take into the account the weather and environmental conditions that will affect them the remainder of the round, and reveal the event tile for the subsequent round.

The action phase lasts a variable number of rounds depending on how many actions players want to take and can afford. Eight actions are available and they're divided into four types:

  • City: (1) buy a saline and (2) buy a building
  • Navigation: (1) travel to the ocean and fish and (2) travel to Rouen
  • Harbor: (1) build a ship and (2) move goods
  • Market: (1) sell to the market and (2) buy from the market

On a player's turn, he can take any one of the either actions or pass; the cost of an action is the number of times this type of action has been performed previously during this round. For example, the first use of a City action costs 0, while the next use (whether to buy a saline or a building) costs 1. A player who passes can take an action later in the same phase. The action phase ends once all players pass. A player can go into debt during a turn, paying one coin in interest when doing so; as long as the player is in the black once the action round ends (by selling to the market), no further payment is due.

In the turn end phase, players produce salt, may use special buildings, pay interest (if needed), reset the cost of the actions to zero, and so on. A player can have no more than 40 coins at the end of a turn unless he owns a banque, and the limit is 80 coins without owning Salle des Coffres. This limit is important as the player with the most coins after five rounds wins. Some buildings provide endgame bonuses to which the coin limit doesn't apply.

 

Tuesday, February 7, 2012

UMX Gee Bee R2 AS3X arrives

The 1st production AS3X plane via EFlight has arrived. Going to break one of these out and see what she can do. The new three axis gyro technology will be in use for sure on this "pig with wings"

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